Helldivers 2, a game by Arrowhead Studios and published by Sony Entertainment, is an interesting game that magnifies how gaming has evolved for better or for worse.
In a gaming environment where big video game companies push a narrative
of nickel and dimming, manipulative monetization practices and a stance
that the shareholder comes first. It is a breathe of fresh air seeing a game radiate an aura of fun with gameplay being the focus, especially in a live service model.
By having a fair monetization model, that not only allows players the opportunity to earn the premium currency in a respectable fashion, it also bucks the trend by having a free "pass" that has good selection of goods in comparison to what is offered in premium.
Unfortunately, because of the way live services in general have been structured it has normalised a lot habits in players that seem to carry over into those that play it.
This is manifested in mistaken Fear Of Missing Out (FOMO) where uninformed players believe that not personally collecting resources will result in not receiving the reward.Farming runs to maximize resource, currencies and experience gains as this type of playstyle is encouraged and rewarded in other games. Where only once the player has reached "end game" does the game actually "begin".
There is nuance to this and not all the reasons are the same and players will play for whatever justification they make. For a game focused on the journey and not the destination it is unfortunate there can be players bogged down with a greater desire to "finish" the game and have everything and not appreciate it for what it is.
This is not to pour shame on the behavior, or to point at those that find fun in the grind wrong. It is a video game in a fictional world and as players that have paid for the experience they have the right to play it however they feel is worth their time.
This can devolve into toxicity as those that have everything have nothing to lose and increases the desire to find fun at the expense of another's suffering.
The CEO,Johan Pilestedt,
regularly updates the player base on the state of the game and answers
user questions. He also goes the extra mile in addressing and doubling
down on the narrative that players should enjoy the game. Not to mention
really getting into character of the setting and selling their
narrative.
What Arrowhead has done is make a good live service game and although it has its teething problems, it has come out of the gates with a game play loop that is both engaging and most of all feels fun to play. Add to that community engagement, fair monetization and a CEO in touch with his community it gives Helldivers 2 something that players feel proud to be a part of and in today's gaming environment that is in short supply and a welcome addition to what makes a video games fun.
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