Project Zomboid, a game by The Indie Stone, is an isometric zombie survival simulator that takes place in the early 90's in Kentucky, USA.
When one starts playing the game, it best to recommend making use of the
sandbox difficulty setting to get to grips with the game and then when one
feels confident to try either the other default settings or continue in the
sandbox to tailor the game to your ideal zombie apocalypse.
The character creator is quite robust with a good selection of trait modifiers and professions to start a life with some it having a marked effect on some aspect of the game. An example being a Sunday Driver perk that limits the top speed and acceleration profile of any car the player drives or a veteran that is desensitised to the horrors of blood and gore.
Once character creation is complete, a basic character selection allows for some customisation and you are ready to begin.
The game starts soon after the outbreak occurs and your character, with some
weighting on profession, will start in an enclosed building. The question now
is what do you do?
The safest and most boring option is to try stock up on some food and beverages and make a walk away from civilisation and try lose your pursuers in the woods and attempt to find some form of shelter out in the middle of nowhere and become a new world survivalist.
That is probably the easiest way to survive until winter, however I would say that it is probably the easiest once one has played the game a bit and has become accustomed to the game and familiar with its game systems.
A more educational experience would be to try find a weapon in your house like a frying pan or a pair of boots and get use to how the zomboids behave. It will most likely be a miserable experience getting bit and dying a lot but I do think if one can learn to survive how to manage them and their movement and general mannerisms then death can be easier to avoid and can even setup a base in their starting location and secure it without incident baring any significant meta events. That is not to say you will be completely safe there is always a chance that a house or car alarm goes off near your base and you will have to think quick to avoid being surrounded. The biggest benefit of securing a base in one of the towns is ease of securing loot and it gives you a lot more freedom on how to play the game as your everyday survival needs can be more comfortably accomplished as there is an easier access to resources and survival needs such as food and water will be lot easier to maintain until you can become self-sufficient. The game is open ended enough that anything can work so long the player is able to maintain their health and is either creative or brave enough to handle zombiods. Everything else is in service to improve your survival or improve your chances against those that wish to threaten your survival.Project Zomboid is a game that on the surface is relatively simple, the goal is to not die in a a game that expects you to die.
The challenge comes from trying to survive and once you can survive, one pushes oneself to survive well and when you can survive well then the chance to die increases, as the chance for something to go wrong increases the more confident you get believing "I can take one more zomboid", "I can carry that extra item" or "I don't need to carry that extra tool."Survival aspects are being planned to improve, but what is there is enough for a knowledgeable player to abuse with things like roof top farms, clean water rain barrel filters via connecting it to a sink and making creative impassable walls.
Music and sound, can be improved and is planned to be, but what is there does its job where an attentive player can discern danger from a general direction and adds tension when it starts to ramp up in gameplay. The general sounds in game, at the moment, are serviceable and provide the enough effects to associate with an action or to provide enough feedback to know if an action had an effect.
The meta-narrative events, which for the moment, are relegated to sound
effects and finding random encounters in the world. Sounds travel and can
cause zomboid movement in areas and it can lead to potential dangers,
otherwise it is an effect that keeps up the illusion that their is still life
out their in the world.
A special mention to the helicopter event, that by default happens once and
can be a game-ending nightmare if it finds the player as it tracks and hovers
over them or an inconvenient nuisance that flies overhead for a couple in game
hours. It is because is creates a massive noise that draws attention from a
large area and with that causes a large migration through the general active
area the player is in.
It can be that or a zombie isometric horde fighter or a very mature "Sims" game. It is a game that is still being developed and with the upcoming build 42 - date not yet confirmed, promising new additions such as animals, basements and new content for "late" game play to name a few.
One can follow their news blog here
Whatever it is, the fun is in the players' hands and in those hands the game
allows one's freedom to die. Whether it is through multiplayer or single
player, the game provides plenty of options to get the desired play
experience, add in mods and one gets a great sandbox experiment to explore and
test how would one survive in a zombie apocalypse.
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