X-COM UFO Defence: Protect Earth, Die trying

X-COM UFO Defence title in the top left corner with a spaceship flying past what one can reasonably assume is Mars- the Red planet
 X-COM UFO Defense, a game by MicroProse and Mythos Games, is a global defense simulator where the player is given the task of the commander of a secret defense initiative whose goal is ensure humanities safety against extraterrestrial threats.

The location of the first base and subsequent bases thereafter is up to the player to decide and from humble beginnings is tasked with locating and intercepting UFOs - either by shooting them down with interceptors or tailing it until it lands with an assault team.

All the logistics and research decisions are left up to the player to decide and manage, fortunately the starting selection of weapons and heavy weapon platforms available for purchase is good enough to provide resistance to the initial alien incursions.

Combat takes place on a randomly-generated grid based layered map which is roughly generated on the geographic area for where an alien ship has landed or crashed. The layers act as psuedo-3D but is taken into account when targeting enemies.

Global Map is a spherical representation of the the earth. The map is currenlty focused on North America. On the right botton corner is UI functionality to rotate the planet in a 3D environmet with additional options to zoom in and out. Above that there is options to speed up time by between 5 seconds a second with increments up to 1 day a second. Above this time modifiers it he game time, day, month and year. The last section of UI elements in in the top right and they are shortcuts to access the bases, graphs, UFOpedia, Options and Funding Tabs
Movement and combat expenditure is measured by energy and time units, energy acts as a fatigue indicator and will have a negative effect on the time units if not conserving said time units to recover between combat rounds. 

Combat actions cost is calculated off of a percentage of the time unit value and can be mixed and matched as necessary with movement.

Combat has one of the best trajectory systems in a tactics games as each bullet is simulated and it has a tradeoff between taking many low percentage chances and potentially hitting something or taking slower single shots to increase a chance to hit something specific. This system, because of its simulated nature, makes point blank auto fire especially deadly as it has almost no chance for trajectory deviation and so encourages engaging enemies in close range. Grenades are also subject to the system but can be picked up and thrown again and can be used to prime and "passed" to soldiers more suited for grenadier work.

Landing with a late game game team wearing power armour and weilding high end alien weaponry. The X-COM soldiers landed in a UFO mythos inspired craft, the player has just landed and moved their first soldier off the craft and left them kneeling facing a specific direction

In more desperate times, one can prime high explosive charges and use it either as a kill switch or in last resort tactics using weak rookies on a last ditch attempt to cause high damage at the cost of their lives. 

There other less costly tactics involve using proximity grenades, setting up overwatch traps with high reaction soldiers or a having a system of scout and sniper.

The game can and will make one consider such tactics if your are not aware of the difficulty curve, the first indication is responding to Terror Missions. Terror missions as they are so called are some of the hardest missions in the game as the aliens attempt to kill as many civilians as possible in an attempt to weaken the funding of the X-COM and to achieve that they bring their strongest weapons to bear in relation to what alien is responsible for the mission. 

Eventually one can learn that everything if used with sufficient force can be destroyed and with that it opens up new and exciting approaches to combat. If one knows there is a dangerous amount of enemies in a room one can make a hole in a wall or ceiling and dump explosives through the hole from relative safety. This level of freedom is expanded upon when the player can make use of flying armours and with it opening up a whole new level of shenanigans.

Alien Battleship title is the left corner, with a picture of it being a 3 layered spacecraft with 3 key "landing" pillars and two think layers of adjoined rooms. The Statistics for it is as follows: Damage Capacity 3000, Weapon Power 140, Weapon Range 520, Maximum Speed 5000 knots. Its description reads as follows: "The Battleship is the largest and most powerful alien craft. It is normally the primary alien mission craft, equipped with powerful weapons and numerous crew members."
Unless taken with some knowledge of what you are fighting and have formed some type of counter-measure for it these missions it can either lead to weapons being ineffective against enemies or being utterly overwhelmed by speed and numbers.

They are great missions to gauge your strength to the aliens as being able to overcome these missions usually provide great opportunity for study and capture of aliens and their technology.

Alien Type: Sectoid Capture description is as follows: " Sectiod. The Sectoid Hierarchy ranges from the soldiers to leaders with powerful psionic abilitiies. These psionic powers can be used to demoralise soldiers in combat, or even take control of their minds. They tend to indulge in human abductions and cattle mutilation. The abduction is used to extract genetic material for cross breeding and developing clones for infiltrating human society. The cattle provide both nutrition and genetic material. This race appears to want to develop superiour genetic hybrids to increase the efficiency of their hive-like society". This is accompanied with a picture of a standard sectoid that looks like a a stereotypical "Roswell" alien.One of the strongest tools in the alien's arsenal is psionics, that one quickly begins to despise as aliens are not above breaking and controlling your soldiers where they can. Until the means to screen your soldiers' psionic skill and effectiveness is determined, it is a constant concern that your strongest among your soldiers might just be the weakest in resisting the effects of the aliens.

It is not all gloom and doom though, if one can develop and effective supply chain, deploy full radar coverage with an effective air force, research key technologies and subdue and study the aliens the tide of the war can change to the side of humanity and path to success can be forged.

The reverse difficulty curve of the game makes all the hardship and overcoming it feel deserved and once the prerequisite technology is studied and developed you end up with a hardened group of super soldiers that you know have been forged by battle and have overcome everything thrown at them.

When prepared and ready to finish the game, all the development and training creates a confidence to know when you are sending your best against the best the aliens have that you have a chance to wind. It can be hard last battle but with all the tools at your disposal it should be winnable fight.

 


The game is 30 years old now and it does show its age, if one has the original version their is an opensource project called OpenXcom and can find the site here.

It is a overall improvement on the original with more options and stability. 

If one wants to read a great Let's Play then I highly recommend : 

LPArchive X-COM UFO Defense  by GuavaMoment

For additional reading

Click Here to go to X-COM 2 Terror from the Deep

Click Here to go to the X-COM 3 Apocalypse

Image Source: 

IGDB X-COM UFO Defense

Wikipedia X-COM UFO Defense

Video Source: 

X-COM UFO Defense Intro Movie

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